The Adventurer’s guild

The Adventurer’s Guild is a (human) resource management game set in a fantasy world.

We are currently looking for a 2D Character Portrait Artist to join us as an external collaborator!

As a 2D Character Portrait Artist, you will be expected to:
  • create 2D digital art assets in the form of character portraits based on a predetermined art style (contact us for art style references)
  • collaborate with the Art Lead and the UI/UX team to create and maintain a cohesive art style
  • attend team meetings and give feedback to and take feedback from the rest of the team

You play as the guildmaster of the Adventurer’s Guild, tasked with figuring out which adventurers to send on which quest. This sounds grand, but in reality, you’re sitting at a desk reviewing papers.

But the decisions you make will will permanently affect your adventurers, fill or drain the guild’s coffers, and make changes to the world at large. Oh, and the clock is ticking down, and your rent won’t pay itself, so you’d better make these decisions fast.

Well, what are you waiting for? Let’s go create the most boring job in the most interesting world ever!

Project Overview

LOOKING FOR

2D Character Portrait Artist

CURRENT TEAM

Eric Long – Creative Lead & Systems Designer
Naman Bhushan – Systems Engineer
Parmpreet Gill – Systems Engineer
Johnny Choi – Producer & Narrative Designer
Gillian Yu – Art Lead & Character Artist
Aaron Ho – UI Engineer
Noor Haider – UI/UX Designer
Tony Algeria – Foley Artist & Narrative Designer

The Adventurer’s Guild is a (human) resource management game set in a fantasy world. In addition to resource management, the game will use storylets and systematic storytelling to create complex and compelling narrative. Game is being developed using Unity.