
Overview
Spectral Ascension is a fast paced battle royale taking place in the spirit realm. Take part in 4 short rounds of non-stop brawling. Gain points through eliminating your foes and be the last one standing. Use those points to upgrade your abilities and further your rampage.
Specifications
Average Play Time: 12min
3rd Person Shooter
Windows Only
Have Steam Open in Background

Daniel Nguyen
Producer | Lead Gameplay Programmer

Daniel Liao
Co-Producer | UI/UX Designer & Programmer

Elvis Ng
Art Lead | 3D Artist

Jackson McCabe
VFX Artist | Game Designer | Abilities Programmer
Hi I’m Jackson! I’m the Game Designer, Ability Programmer, and VFX Artist for Spectral Ascension. My main interest is designing games but I’ve developed a broad range of skills while working on my projects. I’ll be graduating this June and I look forward to continuing to work on this game and a few other personal projects. (jcksnmccabe@gmail.com )

Philip Cook
3D Artist | Level Designer

Brandon Leung
Concept Artist | Illustrator

Cole Cota
Environmental Concept Artist | Level Designer

Thane Wisherop
Environmental Concept Artist | 3D Artist

Nathan Huynh
3D Animator & Rigger

Junyao Li
Texture Artist

William Porter
Art Advisor

Trenton Goodwin
3D Modeler | Texture Artist

Alicia Zhen
Voice Actor

Elie Wiese-Namir
Gameplay Programmer

Patrick Nguyen
Sound Artist
